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Epic Games And Big Huge Studios: The Impossible Studio

June 3, 2012

Big Huge Studios have had a rough month, but there is now light at the end of the tunnel. Epic Games have lived up to their name by investing in people over profit, as well as other companies who have offered jobs. The president wrote a statement about the as-of-yet mystery team in Baltimore, and the full announcement is below.

Our heart goes out to the people affected by the unfortunate events surrounding 38 Studios and its subsidiary in Baltimore, Big Huge Games.  Through it all, the team stayed together in a way that’s been really heartwarming to see.  The team kept working, hoping that there’d be a way to secure last-minute funding and save the company.  People brought extra food into the office to help those unable to pay their bills.  And last week, in bittersweet irony, Big Huge Games was named to Game Developer’s Top 30 studios in the world list.

You may be wondering why I’m writing all this – and it’s because Epic is going to do something to help them, and we want people to understand why we think it’s the right thing to do.

On Wednesday, the ex-BHG leadership team contacted us.  They wanted to start a new company and keep together some of the key talent displaced by the layoff, and hoped that they could use an Epic IP as a starting point for a new game.  We loved that they all wanted to keep working together, but it was pretty clear they’d have trouble building a demo and securing funding before their personal savings ran out.

In one of life’s coincidences, Epic’s directors had spent the morning discussing how we’d love to build even more successful projects with our growing team, but that we’d need a dramatic infusion of top talent to do so.  Which, we all knew, was impossible.

So now we’re planning to start an impossible studio in Baltimore.  :)

This is my favourite part. This is clearly risky and it is a bold step into the unknown. How often would this happen with other companies, or even industries?

It’ll take a while to find space, set up desks and PCs, purchase sufficient Nerf weaponry and Dr. Pepper, etc.  But some of these folks have been going too long without a paycheck to wait for that.  So, as soon as we can, we’re going to try to get people working down here at Epic headquarters in Cary, NC as contractors.

There’s a million things to work out.  How many of the team can we hire?  What will it be called?  What will they be working on?  We don’t know all the answers yet.  Please give us some time to figure it out; we hope to have more to share soon.

The way we see it, there’s been a big storm in Baltimore, and we’re taking in a few of the refugees — as are the awesome folks at Zynga East, Zenimax Online, and other southeastern studios.  Epic’s in a situation where we can do this, and it very clearly fits with our company values, so we’re going to give it a whirl.

Dr. Michael Capps

President, Epic Games

Original source: Huttstuff: Kingdoms Of Amalur Creators Shut Down, Employees In Limbo, 38 Studios Update: #38jobs Offers Help; Epic Games: Big Problems Need Huge Solutions

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