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Danish Indie Games At E3 – Backwards

May 31, 2012

Can you play a game backwards in time? Apparently yes. At least this is the case for ‘Who Took the Apple?’, a new indie game developed by Danish KnapNok Games. Together with two other Danish indie games it has been chosen by American IndieCade to be showcased at this year’s Sony PlayStation E3 Press Conference.

What separates ‘Who Took the Apple?’ from it’s fellow indie games is first off that it is of course played backwards in time. Naturally. Who wouldn’t. But in addition it also takes place in the physical world and is, hence, not in any way connected to anything electronic. In fact you can play it anywhere as long as you have a nice piece of floor, a few cans (possibly beer cans) or other can-like objects, and something to conceal the apple that is in fact taken throughout the game, except that it’s still under the bowl. Confused? Here comes a video where the creators, who appear to be students at the Copenhagen IT-University, try to explain the rules in English:

 

In addition to ‘Who Took the Apple?’, the second Danish indie game to appear at E3, ‘Johann Sebastian Joust’ by Die Gute Fabrik, also takes place in the physical world, but with added electronics. The game was first seen at Nordic Game Jam 2011, and was then later developed for PlayStation Move. In the game, two to seven players each get a glowing controller sensitive to music and movement and the point is then to try to jostle your opponents’ controllers without loosing hold of your own. You can only move within a certain threshold and how far you can move is determined by the music, whether it is playing in slow-motion, allowing very little room for movement, or faster, making moving towards each other easier. Confused? Here is a picture that may (or may not) make you wiser:

Foto by Bennett Foddy

Foto by Bennett Foddy

 

The last Danish indie game to be presented is ‘A Mother’s Inferno’ by DADIU, The Danish Academy For Digital Interactive Entertainment. This game is developed to be played on an actual computer – but is nevertheless free to play as most Danish indie games and can be played in either a browser or as a proper download. Once in the game, you are met with what is best described as a psychological, psychedelic inferno where you are armed with nothing but your bare hands and a piece of a glass as you take on the role of a mother desperately looking for her child. For the faint of heart? No.

 

These three games are just a small glimpse of what is currently happening in Danish indie game development, which seems to have been exploding and gaining more than usual coverage in the media for their innovative design, gameplay, story and just overall experience over the past two years. And it seems like some of these games are going to be taken to the next level now with this year’s E3 – let’s just hope that they get accepted for what they are: new, innovative, mindbogglingly creative little pieces of the kind that reminds us that games in general have a lot to offer and should be regarded as an independent form of art. And these small games might also have gained in popularity exactly because they are small. Let’s keep them that way.

Original Source: Eurogamer DK: Tre danske indie-spil på vej til E3

Image Links: Die Gute Fabrik: Joust and DADIU: A Mother’s Inferno: Images

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